Arm showed me the future of mobile gaming at MWC 2025

Mobile gaming is a point where mid-range and even a few budget phones can play demanding games at stable framerates without too much of a hassle. That’s a good thing in countries like India, where a mobile phone is often the only screen available. So any headway that can be made to make gaming better — or just about any other use case on mobile — has tangible gains.

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That’s why I was excited to talk to Arm’s senior director of smartphone segment strategy, Steve Raphael, to know about the brand’s plans relating to mobile gaming and AI innovations. Raphael talked about Arm’s mission to bring “console-quality” gaming to mobile, and that it has an “amazing roadmap” of announcements in this area.

Raphael talked about technologies that have made a real difference in the world of Windows gaming — DLSS or FSR — and bringing something similar to mobile devices. Arm introduced Accuracy Super Resolution (ASR) nine months ago, but it started demoing the tech in action at MWC 2025, and is slated to serve up additional details at GDC 2025 in a few weeks’ time.

Similar to NVIDIA’s DLSS, ASR uses temporal upscaling to deliver significantly better visual fidelity. Essentially, the tech renders a scene at a lower resolution, and uses AI models to upscale to a higher resolution, leading to smoother framerates and better clarity. Arm showcased a demo running on a device powered by the Immortalis-G925 that was connected to a tablet, and while there was some artifacting, it was smooth, and the overall visual quality was terrific.

The tech can deliver gains of up to 53%, and I see it making a difference in budget and mid-range chipsets, where there’s a need for this kind of a feature. Arm isn’t starting from scratch, instead leveraging AMD’s open-source FSR2 upscaler as the foundation — this is absolutely the right move, as it allows Arm a decent head-start.

The Benefits of Arm Accuracy Super Resolution – YouTube
The Benefits of Arm Accuracy Super Resolution - YouTube


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