Android 16’s Vulkan standard is great, but ADPF might be the real miracle

After nearly a decade, Vulkan is finally becoming the graphics standard in Android when Android 16 debuts sometime after April. Google highlights it as one way to enhance graphics, while the Android Dynamic Performance Framework (ADPF) can dynamically scale graphics in a game when your phone gets hot. It’s a two-pronged attack that aims to solve real-world issues with mobile gaming.

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My colleague Andrew Myrick talked about how Vulkan will help accelerate gaming on dedicated handheld Android consoles, but what about phones? Several Android games already utilize Vulkan to help accelerate performance and include advanced graphics features like ray-tracing. Call of Duty: Warzone Mobile, Pokemon TCG Pocket, Summoners War: Chronicles, Diablo Immortal, and PUBG: New State all use Vulkan by default.

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